The best parts of the game shine through when wandering the world as a lone hero, while the most frustrating and bug-ridden parts surround interactions with others. Even in the best multiplayer moments to be had, TES Online players desperately need some form of text-based communication.Īlthough I had a lot of fun with The Elder Scrolls Online, I feel like it would work better as a single-player or co-op RPG with its PvP battleground as a separate multiplayer component. I was hoping that the chat channels would get more use in PvP than they do in open-world questing, but they were rather silent during my forays onto the field. I didn’t have much trouble figuring out where the action is, and I quite enjoyed the solo-friendly scouting missions on offer as well. This huge landmass is easy to navigate thanks to a thorough teleportation system, and there are various kinds of PvP quests available to guide the player experience. The one area in which TES Online shines as a multiplayer game is its three-faction player versus player battleground. These design choices ensure that running into another player is often an unwelcome experience, while the chat channel and group finder issues mean that it’s difficult to find another player when you actually want to. Other multiplayer-unfriendly choices include displaying PlayStation Network account names (which are often gobbledygook) instead of character names, balancing fight difficulty to be trivial when more than one player is involved, requiring a precious soul gem to resurrect another player (so nobody bothers), and lacking a general trading post or auction house that would allow players to exchange goods. Everybody hates running up to a rare herb or locked treasure chest and seeing somebody else get there first. There are a few good features like shared loot drops from kills, but other important resources like harvesting nodes and locked chests are not shared. The general design of TES Online isn’t just solo-friendly, it’s downright multiplayer-unfriendly. The multiplayer trouble doesn’t end there, though. This system is well-balanced, with many possible character builds proving viable, though I’ll note that targeting foes with a melee weapon is needlessly challenging compared to targeting them with a bow or staff. Fighting feels like it was made for a controller, and it’s fun to string together special attacks like the Nightblade class abilities, vanishing in combat before stunning a foe while stealthed. These skill trees give out special abilities that make TES Online’s action more interesting and dynamic than the basic combat found in single-player Elder Scrolls games. Though you’ll pick a base class at the start, you can greatly customize it by putting skill points into any kind of weapon specialization or into various other skill trees. Players get to express their individuality and brag about their accomplishments in one fell swoop!Ī flexible character building system makes adventuring particularly fun. This is both a nice way to make achievements matter and a good overall customisation set-up, since a color is always available once it’s been unlocked. New dye colors are obtained by completing achievements. TES Online features an excellent equipment dyeing system, with three color channels per piece.
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